So…I haven’t posted much of anything here about this game I’m making after Robots. It doesn’t have a final title yet, but for now we’re calling it UntitledBulletHell.com. Here’s a quick video where David (the sound guy) and I explain some basics.
So we’re about a week into the launch of Not the Robots and things are looking nice so far!
We’ve already got some cool Let’s Play videos going up, so I thought it’d be fun to share a few of them:
First off, TotalBiscuit did one of his “WTF Is…” videos! This one has easily the most views of any so far, so I figured I’d get it out of the way first.
Here’s a really solid description of early gameplay from a Youtuber named Mezza
This guy named Phil has an amazing close call starting at about 7:25 – he barely escapes with literally ONE health point and then immediately stumbles onto a health pack. Glorious
Finally, David the sound guy has been amassing a big playlist of all the Let’s Plays that he can find – he’s got 30 or 40 at the time I wrote this.
We love Let’s Plays! Send us your videos! Not the Robots is available here!
Not the Robots releases on December 12th at 4:00PM PST – that’s tomorrow!
Hey everybody! Two things:
Here’s the official website for Not the Robots. Be sure to sign up for the mailing list if you want to be notified when the game releases!
Next, here’s a big set of promotional screenshots. There’s forty!
Oh and by the way, we’ll have a trailer for you very soon.
Okay, got a bunch of updates…
First of all, Not the Robots is complete.
Now obviously, I don’t mean absolutely complete – we’ll update it as necessary. For the moment, I have release-ready versions of the full game and demo running on Steam and Kongregate’s services…they’re just not publicly visible yet. I’m sorry that all of this has taken so much longer than I was expecting. At this point we’re just waiting for tinyBuild and Steam to finalize a release date.
A few people who preordered in person can already play the game, though! One of those people, a CasualConnect volunteer named Victor, sent me this picture of his badass 3D printed pen shaped like our player character:
He also provided the .stl file of the model, in case anyone else has access to a 3D printer. What a radical guy!
Contact me if you’d like to buy an early copy of the game and play it now – they’re $10 apiece.
Okay, tons of updates, but they’re not all about Not the Robots.
First of all, I got accepted into a really cool incubator program in Seattle called HouseOGames. David Carney is taking part, too, which means that after years upon years of working together, we’ve actually started working in person. We’ve also finally heard each other’s voices, which is an interesting change…
One element of this is that Robots has a pseudopublisher (tiny Build, the folks behind No Time To Explain), which will allow us to get the game onto Steam. Score!
I’ve only been here for a week or so, and only three out of the seven participants have landed so far, but it’s easily been the most productive gamedev week that I can remember. We’ve got a really impressive level of access to industry people, devices, software, etc. Time to get shit done!
I made some really satisfying changes to the music mixing system and we’ve got almost all of the game’s sound effects prototyped. Some of them will need to be replaced, but many are already sounding good enough to be included in the finished game. We’ll put up a video to show how it’s coming along soon!
The current goal is to have Not the Robots ready to release by my birthday, which is October 14th.
Not the Robots is on the verge of completion – it mostly just needs finalized audio and we’ll be all ready to go.
Here’s a screenshot:
Hey y’all – hope your Tuesday is going nicely so far. The game’s still inching towards completion – I only have one more significant piece of content to put together! David says he’s close to being finished with the sound/music, too.
People seem to like secret things, so I wanted to make sure that Not the Robots contained a whole shitload of mysteries and hidden content to find. Talking about it too much would spoil some of the surprise, but here’s what I will say:
One of the secret rewards contained in Not the Robots is a full sequel to one of my Flash releases.
( EXPLOSION SOUND EFFECT )
I made a new set of furniture pieces (somewhere around 30?) to help make progress in the Campaign mode feel more significant. I also tied the secondary objectives to Campaign progress, so the early levels only have a food goal, then later ones introduce the Sequence, then later ones add in the Tagger (which is easily the most demanding).
I’ll show the new furniture set in a video soon, but for now, here’s a quick screenshot. The vending machine is the only asset that only gets a texture swap instead of a whole new model, but here’s a new faceplate. Get your sip on™