2DArray's Pile of Words
This is a Work of Fiction.
Posted by 2DArray in Uncategorized on September 9th, 2010
The game that I had previously mentioned called The Influence has a new name, and a lot more writing. The new title is “This is a Work of Fiction.” I don’t want to explain the whole story, but the title works impossibly well once you’ve finished the game. It’s…kind of intense.
The basic idea of the game is that you’ve stumbled upon a jumble of lightly encrypted files. Each level is a grid puzzle that you have to complete to unlock a file. Once a file is unlocked, you get to check it out–Some files are excerpts from books or snippets from old newspapers. Some are notes written directly to you. Hopefully we’ll get some images and audio mixed in there, too. I’ve included two examples of these files. One is a newspaper clipping and the other is a series of Bible verses.
“…but on Cain and his offering he did not look with favor. So Cain was very angry, and his face was downcast.”
-Genesis 4:5
“If we go on sinning after we have learned the truth, no sacrifice can take away our sins.”
-Hebrews 10:26
“They are from the world and therefore speak from the viewpoint of the world, and the world listens to them.”
-1 John 4:5
“So do not be afraid of them. There is nothing concealed that will not be disclosed, or hidden that will not be made known.”
-Matthew 10:26

Yes, it's an actual newspaper article from the 30s.
Difficult call.
Posted by 2DArray in Uncategorized on August 28th, 2010
I’m pretty set in the idea of working on one of two projects that I’ve got laid out now. The first is Fix, which I explained at least vaguely in an earlier post. I’m still writing up stuff for it, and I’ve got some damn good ideas. The extreme basics of the engine work, but I’ve got a lot more to do on that front before there’s anything really presentable.
The second project might be called The Influence, and it’s a puzzle-horror game. It’s a story about the biggest fucking conspiracy ever. Like, take the sort of cheesy idea of a shadow organization, but extend it to Lovecraftian scales, where it doesn’t even really exist as a normal entity anymore. The basic goal is to make you paranoid about every single thing in your day. The enemy isn’t just everywhere. It’s everything.
Projects…
As it stands, I’ve got three games that have good stories but no gameplay yet. Here’s a quick runthrough of them. These will most likely be the last three games for my contract with Armor, unless something cooler comes around.
1) Chivalry is Dead
This is a game about the roles we put ourselves in, and the relationships we form with each other. The White Knight feels obligated to save the princess from the castle, mostly because he knows that this is the sort of thing that the White Knight is supposed to be doing. CiD sits somewhere between drama and dark humor at this point–I’ll very likely shift it more towards dark humor as I continue to write for it.
2) Fix
Fix may or may not be a prequel to Company. I haven’t decided yet. Limbo has put me in a “whole game in one level” mood, so that’s how Fix plays. If it ends up being a prequel, then you’ll be playing as Kathryn. Either way, the game features a recurring motif of the player occasionally passing through a strangely realistic house, and watching it slowly become more and more decrepit as you get through the game. Braid is to Company as Limbo is to Fix.
3) Grief
In development hell for quite a while now, but still present. I’m taking a break from this one to work on one of the other two first, because the gameplay that was coming along just plain old wasn’t good enough. It wasn’t fresh enough, it wasn’t satisfying enough. Wasn’t anything special, and that’s no good, so I’ll let it sit on the back burner for now, until I figure out something better.
Finally home.
Posted by 2DArray in Uncategorized on August 1st, 2010
First of all, if you own an XBox, stop reading this, because I have something more important for you to do: Go buy Limbo. Play it right now. It’s $15, and it’s better than every game I’ve ever made, and it’s better than every game that I’ve ever played.
Anyway, I’m back from Edmonton, now, which means I’m back to my own work. I’m still in a state of never being actually satisfied with how Grief plays, so I’m gonna let the project rest for a bit and work on something else. The script is mostly finished, and I like it a lot, so that’s all good. The gameplay needs, once again, to be redesigned, though. Best course of action that I can see is to let the ideas churn for the time being, and work on another game for my contract with Armor.
At the moment, I’m calling this new game “Chivalry is Dead.” More details when things start to come together.
No posts in a while…
Posted by 2DArray in Uncategorized on July 1st, 2010
So I’ve been crazy busy with moving into a new apartment (in a new town) and some other stuff, so I’ve gotten kinda behind on updating the site. Well, if you were hoping for that to change, I’ve got some bad news, and I assume you can figure out what it is.
I’m spending the month in Edmonton, working for MaxGames on a sequel to Stick War (which in turn is a sequel to an old game of mine, called Champion). You can read about what we’re working on at StickWar.com, but this site will be left alone for the time being.
Tally-ho!
Starting over…
Posted by 2DArray in Uncategorized on April 25th, 2010
So, to start off with a summary, I started over with a lot of the work on Grief. The engine wasn’t fast enough, and the script wasn’t tight enough. Got a shitload of work done on both over the past week or so (since from now until June, this is the only thing that I have to work on, at all). You can see where the new engine in the Grief Demo tab, up top. The character works way better than before, and that’s a really big improvement in my eyes. This is the third time I’ve tried making a platformer with Box2D, and I think I might have really gotten it down now. The way he works is at least vaguely interesting, so I’ll probably write something about it in the near future.
Also, I hooked up the Jack animations from Company so that he wouldn’t be a green rectangle anymore. Once I find a character artist, I’ll get the actual game art put in.
Everything is working better than before, and I’m satisfied.
A poem.
I don’t get all that much fanmade content (excluding the extremely badass Spewer tattoo), but someone just sent me a poem that they wrote about Company, and I figured I’d share it with the class. Props to Kevin Hoecherl, you’re pretty awesome!
“the company of myself”
a finite square of greenest grass
with two flowers separate, alone, at last
united in loneliness, colorful solidarity
holding aloft their petals in a sorrowful scene
perfectly matched to complete any trial
hearts synced together, relying on each other for survival
a perfect hideaway, kept in a safe place
until today i awoke, to find its loss without a trace
now only the companionship of myself in this solitude
the remorse for what i was unable to do
as the dawn breaks, the stars fade to gray
and all thats left is the meaningless charade
repetitious shadows that deliver me safely
along with overwhelming guilt that enslaves me daily
two flowers remain, a testament to all we went through
but i miss you. i miss you. i miss you
Viricide Releases.
Viricide has been packed up and sent off into the real world, so you’ll hopefully be seeing it on various game sites pretty soon. At the time of writing this, it’s on at least Armor and Kongregate. Reviews are about where I expected–Generally, people like it, but it’s not for everyone and some people dislike certain things here and there. There are plenty of positive reviews, but those are no fun, so here’s a sampling of the negative ones, courtesy of ArmorGames.com and its userbase.
What an emo game writer…
This got fucking depressing towards the end
gay
storyline makes no sense
I very don’t like this game
Fun, but not that fun at the same time.
The tiny enemy is the worst bastard ever in a flash game.
holy cow she sounds like oprah
boring
and graphic is dumb
voice is dumb
Bad game, using mouse for shooting just plain sucks
I like the chalkboard sound before the armor games logo thats about it.
Viricide.
Posted by 2DArray in Uncategorized on April 2nd, 2010
Breach 3 has officially changed its name to Viricide. Check out the nearly finished demo in the tabs near the top of the page. It’s got a ton of voice acting, so the file size is a relatively hefty (but hopefully still manageable) 5 mb. I’ve seen much worse for Flash games and movies. It’s also got two songs and a bunch of sound effects. For those of you with headphones (or just widely spaced speakers), all of the audio is panned from left to right to give you a little more spacial awareness. Woop woop!
It’s still missing some little things like a mute button and cookies to save your progress. Other than that, it’s mostly just tweaking from here on out.
Let me know what you think of the game–I’ll be releasing it pretty soon!
Company wins stuff!
The Company of Myself just won the award for Best Indie Game at the 2010 Mochis, which is a part of the Flash Gaming Summit. I couldn’t make it out to the event because it’s in California and I’m not, but David, the music guy for Company, got out there and accepted the award in my absence. I’m also nominated for some kind of “rising star” award from the Tech Council in my area, but that’s not until early April. Interestingly I got the phone call for that while I was waiting on the announcement about the Mochis.
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