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	<title>Comments on: Grief.</title>
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	<link>http://www.2darray.net/2010/01/grief/</link>
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		<title>By: tiffany</title>
		<link>http://www.2darray.net/2010/01/grief/comment-page-1/#comment-1998</link>
		<dc:creator>tiffany</dc:creator>
		<pubDate>Sat, 21 Aug 2010 02:43:45 +0000</pubDate>
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		<description>Good post....thanks for sharing.. very useful for me i will bookmark this for my future needed. thanks for a great source.</description>
		<content:encoded><![CDATA[<p>Good post&#8230;.thanks for sharing.. very useful for me i will bookmark this for my future needed. thanks for a great source.</p>
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		<title>By: Josh</title>
		<link>http://www.2darray.net/2010/01/grief/comment-page-1/#comment-601</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 12 Jan 2010 03:21:10 +0000</pubDate>
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		<description>I&#039;m with you on the physics based flash games... they are definitely fun to play with, but it does get old playing the same game with different textures.  

I&#039;d love to play with your development tools too (even in alpha/beta/dev status).  Every time I try to develop architecturally sound components for a single project, I usually make trade-offs that make it not so user friendly too.  

Loved Company and Spewer, keep up the great work.  Can&#039;t wait to see the next game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you on the physics based flash games&#8230; they are definitely fun to play with, but it does get old playing the same game with different textures.  </p>
<p>I&#8217;d love to play with your development tools too (even in alpha/beta/dev status).  Every time I try to develop architecturally sound components for a single project, I usually make trade-offs that make it not so user friendly too.  </p>
<p>Loved Company and Spewer, keep up the great work.  Can&#8217;t wait to see the next game.</p>
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