I love talking to people who play my games, and while grabbing a copy of the Humble Indie Bundle #2, I noticed that they used a cool little tool called Olark.
Olark is a chat service for websites, and it looks pretty cool. It’s that little thing in the bottom right corner of the page. If you wanna talk to me about anything in particular (religion, music, my games, your favorite haikus, etc), shoot me a chat message.
Remember Company of Myself? Remember the awesome tunes? David Carney has just released improved and remastered versions of both tracks. Also included is the piano sheet music for “Kathryn.”
You can buy the soundtrack here.
YFYIAR is extremely close to being finished now. It was sitting on the back burner for quite a while because I couldn’t find a sponsor. I finally decided to just forego the whole thing and throw in MochiAds.
Expect to see it released within the next few days.
Apparently, Company just barely made the cutoff to be included in the 2010 FGL community awards, so at some point or another I might win an award or two. We’re nominated in four categories: Best Story/Ambience, Most Original Design, Best Music/Sound, and Best Game.
Sounds pretty fuckin awesome to me! I’ll let you know when the results come in.
I know, I know. I haven’t posted in almost two months. It’s been a crazy time over here. I’ve moved into a new house in an old town, adopted a kitten, cured AIDS, commissioned an oil painting of Ludacris for my living room, and found two people to work for me (LIKE A BOSS). Among other things.
This is a Work of Fiction is almost finished. It took a while longer than I was expecting because halfway through I realized that I probably don’t need to write code anymore, so I scrapped the shitty, unorganized script that I had written so far and instead hired two programmers to write it cleanly so I can focus on design.
What does that mean for you guys? It means I’ve got more time to work on the style, substance, and content of the games I make instead of the collision detection, physics, and keyboard input. And if you’re worried that my games are going to lose some kind of personal touch because someone else is making them now, consider this: What’s your favorite element of Company? Is it the control scheme? Maybe the audio management? The level data’s compression methods?
I doubt it. The stuff that made Company memorable had nothing to do with the code.
Anyway, the programmers should be done within a few days, according to their last estimate. David is working on the music and sound as of yesterday, and he’ll probably take around a week or so (?) to finish. I’m very close to being done with the writing (just some tweaks and stuff now), and then the last major thing for me to do is make the levels (after the programmers send over a level editor for me to play with, that is).
(Go figure, my “last major thing” is designing all of the actual game content. Weird.)