Level design is finished.
I’ve been sick for a few days, which is Cantonese for “I haven’t been able to get anything done.” I’m feeling better now, though, and today’s my first day back at work.
Work of Fiction now has twenty solid levels. Five puzzle types with four puzzles each. The document select window also works, but you can’t actually inspect the documents yet. David is really close to finishing the sound, and with that and a few more random features (like saving progress and unlocking levels/docs), we’ll be totally done.
Remember that one time when you promised to give me feedback if I put up a new version of the game for public testing? I don’t either, but I uploaded the current version anyway. You can play it by hitting the “Fiction” tab near the top. Please give me feedback.