Archive for February, 2011

Level design is finished.

Feb 24 2011 Published by under Flash

I’ve been sick for a few days, which is Cantonese for “I haven’t been able to get anything done.”  I’m feeling better now, though, and today’s my first day back at work.

Work of Fiction now has twenty solid levels.  Five puzzle types with four puzzles each.  The document select window also works, but you can’t actually inspect the documents yet.  David is really close to finishing the sound, and with that and a few more random features (like saving progress and unlocking levels/docs), we’ll be totally done.

Remember that one time when you promised to give me feedback if I put up a new version of the game for public testing?  I don’t either, but I uploaded the current version anyway.  You can play it by hitting the “Fiction” tab near the top.  Please give me feedback.

7 responses so far

An important announcement.

Feb 12 2011 Published by under Uncategorized

I’ve finally decided:  I’m not going to bother with “dammit” or “damnit” anymore.  ”Dammit” is a real word, but “damnit” looks better.  Well guess what?  From now on, I’m writing “damn it.”  Two words.

Get pumped.

6 responses so far

Closer and closer…

Feb 10 2011 Published by under Flash

Work of Fiction is still coming along.  19 out of 20 levels are finished at this point.  The main menu and level select work (and they’re kind of awesome).  The writing may or may not be done.  Can’t be long now!

3 responses so far