New smoke, and a picture of a crane.
I think this is the fifth time I’ve tried making the smoke for Fix work. It’s been slowly getting closer and closer to something usable for a full game, and I think this version is finally the one!
It’s very simple, but it looks totally beautiful from where I’m sitting. I’m going for more stylized and less realistic look than before, because honestly, I think it’s prettier (mostly because it escapes an Uncanny Valley of sorts this way). It’s also by far the most efficient of any of the methods I’ve tried so far, so it should run well on all kinds of hardware.
I’m not putting up a playable demo of this one just yet (needs more userfriendliness), but for the time being, here’s a screenshot.

Look at that blueness.
I can’t wait to let you guys see this thing in motion.
Oh, and like I said in the title, here’s a photo of a crane. It’s not related or anything. Cranes are pretty cool, though, and this giant one has been looming in my hometown for a while now. Sorry the file is so huge–JPG artifacts make the background really awkward.