Hey everyone. I’ve been working a lot on the terrain rendering for Fix lately, and I think it’s looking pretty spiffy. Here’s a step-by-step rundown of how it gets from tile map to final image.
Archive for May, 2011
I started working on the terrain rendering for Fix today. The general idea is to make it similar to how I did it in Company, but update it to support more gameplay features and overall coolness.
Aside from that, I’ve been fiddling with the character controls to see if I can make Kathryn a bit more agile. I tried some wall hangs and such, but ultimately decided that the best solution is a simple double jump. Anything more complicated could distract from the more important elements of the game, since the only real goal here is to make getting around slightly faster.
I’m also playing with some fun lighting effects, but it’s nothing particularly serious or interesting right now.
Here’s a screenshot (but only if you promise to keep in mind that all the textures and the character are still very much placeholders).