Archive for August, 2011

More fishing, more diving

Aug 30 2011 Published by under Flash

I’m thinking about using the title “Fisher-Diver” now.  It’s not flashy, but it’s easy to remember, explains the main gameplay in very simple terms, and seems to be surprisingly Google-friendly.  For the moment, it’s good enough.  I might think of something better, but I’d be okay with releasing under this title.

The game has been playtesting very well in the past few days, which is extremely encouraging.  If you’d like to play the new build, hit the tab near the top of the page. David’s still working on the audio, but the music that I’ve heard so far has been the radness and he sounds really pleased with where the sound effects are going.  Even though the current version is still silent, there are various other updates throughout.  If you have any friends who’d enjoy trying it out, maybe you could ask them to give it a playthrough?  That would make you a good person.

Anyway, release can’t be too far away, now!

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Yet another fishing update

Aug 16 2011 Published by under Flash

There’s a new version of the fishing game (is “Fishing Dream” a stupid title?) in the tab near the top of the page.  Most of the changes are focused on shaping the “fun-ness” of the gameplay.  Up until now the game has (hopefully) been fun to play with because the mechanics are interesting, but now I’m starting to make the actual gameplay choices more compelling on their own.  Oxygen management is one of the biggest changes–the game looks almost the exact same as last week, but just because of the oxygen meter, it plays pretty differently.  As always, I’ll love you for always and forever if you give me any kind of (honest) feedback.

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New fishing build

Aug 10 2011 Published by under Flash

There’s a new version of the fishing game in the tab near the top.  It’s much more game-like now.  Tons of new features and polish.

And because you asked nicely, here’s a screenshot from the next version.

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