Brace for impact
Release day is tomorrow! The game goes up on Armor first, and it’ll start appearing on other sites after two weeks or so.
I don’t really have anything else to say about it for now. Let’s all wish the game the best of luck!
Release day is tomorrow! The game goes up on Armor first, and it’ll start appearing on other sites after two weeks or so.
I don’t really have anything else to say about it for now. Let’s all wish the game the best of luck!
David’s audio is done! This game is looking suspiciously complete…
Speaking of which, Fixation will release on ArmorGames.com on March 20th. Tell your friends!
Damn people, just read this thing. It’s so very well written, and I think it gives a really accurate and detailed taste of the game without spoiling anything.
David just finished up all of the music for Fixation. He made TEN tracks for the game! There’s a long loop for each of the five gameplay settings and five more (shorter) loops specially made for certain story points. For comparison, the original game had two songs that switched back and forth every few minutes.
I still don’t know how he does it. I can’t wait for you guys to hear the rest of the music. David and Ben have both done such incredibly wonderful work with their parts of this project…I’m ridiculously proud of them for their contributions and immensely thankful that they’ve stuck with me for as long as they have.
The current estimate is that the remaining audio (the sound effects) will be done in about two days.
Oh, also…I just hooked up Google Analytics, and it seems like more people read this blog than I had realized. Hello, everyone!
We’re also about to start hooking up the actual sound effects, which is ridiculously exciting for me. Here’s a picture of the sound map for one of the first chapter’s levels. This defines what footstep noises to use for each surface that people can stand on. In this image, Pink surfaces are covered in carpeting, Grey is the doors, and Brown is wood.
First things first: It looks like Fixation will be complete some time next week. Ben’s finished with all of the art assets, the code is more or less finished, and David says he’ll have the audio finished within a few days. It won’t release immediately, since we’ll need to wait on Armor for a few things and we might delay a little until the hype around GDC dies down a bit. Regardless, the game will launch in March.
I sent out an advanced copy (with no audio) to a gaming blog that had showed interest, so I’ll put up a link to their writeup when it rolls out. Seems like they enjoyed the game, so I’m feeling pretty good about it!
Wanna hear some music? Here’s the default loop for the first chapter.