Archive for June, 2012

TrashTech releases soon, plus other stuff

Jun 16 2012 Published by under Unity

TrashTech is pretty much only missing its audio at this point, which is being handled by David Carney (as usual).  It’ll go up on Kongregate whenever he’s finished, so keep your eyes open for it!

Since I’m just waiting on that for now, I spent most of my working time this week studying character animation.  In summary, this shit is hard.  I’m starting to get the hang of it…but there’s still no way to tell how much more practice it’ll take before I’m fully comfortable with the process.  I’m feeling pretty confident about it, though.

Anyway, after TrashTech, the next practice game will most likely a third person brawler that takes place at some point after the robot apocalypse.

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TrashTech!

Jun 06 2012 Published by under Unity

So yeah, “TrashTech” stuck as a name.  It’s a little bland as a title, but perfectly bland as a name for the company in the game. Basically it’s grown on me a bit, so I’m happy with it.

There’s a new version available Here that’s very close to being complete–the biggest things that are missing now are high scores and audio.  There are 20 levels and some extra challenges after you finish the story mode.  Gimme some feedback before the final version comes out!

Also:  This game is a distant sequel to Viricide and You Find Yourself In A Room, so having those in mind while playing might provide a few extra kicks and giggles.

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