I’ve been learning about making shaders lately. Summary: Making shaders is really fuckin’ interesting.
For starters, I added some extra niceness to the shader used on the main obstacles (the stuff you’ll be picking up). Part of that is a slight reflective term for their shiny bits – for example, here’s a picture of a CRT monitor using the original shader:
There’s also a wacky full-scene shader that gets applies while the player is using a special gadget called Teleport+. Teleport+ can be ridiculously useful: It pauses the game and lets you pick a new position, and then you can resume play whenever you’re ready. Using it to escape a dire situation can be kind of cathartic, so I wanted to pick an effect that would complement that feeling. Here’s what it looks like (again, click for full size):
The game’s getting to a point where I’ll be ready to start testing it online pretty soon…normally I like to get playable demos online as quickly as possible, but this game has a lot more to explain than any of my previous stuff, and I don’t want to put it up while it’s still a little difficult to decypher.
Also I need some help thinking of a title. It’s most likely going to be the main character’s name, but I don’t have a name for him yet. He’s a sneaky robot thing who rolls around stealing office furnishings so he can melt them down for materials. Any suggestions?