I finally started working on a proper lighting model for the stealth game…seems to help a lot! Most of the light in the scene comes from the spawned lamps now, and it’s all based on the building’s color palette. The walls also only use colors from the palette instead of the old grey with colored stripes, which is a nice start, but they’ll probably need proper wallpapering eventually.
Here’s a quick gallery to show what some levels look like in the current build – as always, click for full size.
Err’body have a nice middle of the week.