First off, you noticed the new layout, right? Maybe this is how coquettes feel when they decide on a new hair style.
Basically, I fucked up the old website with my goofy shenanigans and couldn’t seem to fix it, so I reinstalled WordPress and picked a shiny new template. It’s wonderfully simple and ought to make browsing this site a little more pleasant. Props to the designer (whose link is sitting at the very bottom of the page)!
Second, Fisher-Diver is juuuuuuuust about ready for release. Literally any day now. Not sure how long Armor will take to put it up (since they have all this stuff prescheduled), but they usually take a week or less.
Finally, just for fun, here are two photographs I took a couple of days ago.


I think this is the fifth time I’ve tried making the smoke for Fix work. It’s been slowly getting closer and closer to something usable for a full game, and I think this version is finally the one!
It’s very simple, but it looks totally beautiful from where I’m sitting. I’m going for more stylized and less realistic look than before, because honestly, I think it’s prettier (mostly because it escapes an Uncanny Valley of sorts this way). It’s also by far the most efficient of any of the methods I’ve tried so far, so it should run well on all kinds of hardware.
I’m not putting up a playable demo of this one just yet (needs more userfriendliness), but for the time being, here’s a screenshot.

Look at that blueness.
I can’t wait to let you guys see this thing in motion.
Oh, and like I said in the title, here’s a photo of a crane. It’s not related or anything. Cranes are pretty cool, though, and this giant one has been looming in my hometown for a while now. Sorry the file is so huge–JPG artifacts make the background really awkward.
Click me.