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	<title>Comments for 2DArray.net</title>
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	<link>http://www.2darray.net</link>
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	<lastBuildDate>Wed, 24 Apr 2013 03:38:36 +0000</lastBuildDate>
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		<title>Comment on Someone else&#8217;s video of Not the Robots by 2DArray</title>
		<link>http://www.2darray.net/2013/04/someone-elses-video-of-not-the-robots/comment-page-1/#comment-48684</link>
		<dc:creator>2DArray</dc:creator>
		<pubDate>Wed, 24 Apr 2013 03:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=689#comment-48684</guid>
		<description>The biggest thing is that your comments about some of the level layouts gave me the last bit of info I needed to finalize the enemy placement rules.  Before, all of the enemies were positioned entirely at random (sounds crazy; worked well enough).  Now, it&#039;s got some intelligence to try and make fun/interesting levels more consistently.  Thanks a bunch!

Oh also those green forcefield walls will definitely offer visual cover if you&#039;re crouching behind them.  I don&#039;t know how I didn&#039;t think of that, haha.</description>
		<content:encoded><![CDATA[<p>The biggest thing is that your comments about some of the level layouts gave me the last bit of info I needed to finalize the enemy placement rules.  Before, all of the enemies were positioned entirely at random (sounds crazy; worked well enough).  Now, it&#8217;s got some intelligence to try and make fun/interesting levels more consistently.  Thanks a bunch!</p>
<p>Oh also those green forcefield walls will definitely offer visual cover if you&#8217;re crouching behind them.  I don&#8217;t know how I didn&#8217;t think of that, haha.</p>
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		<title>Comment on Someone else&#8217;s video of Not the Robots by erg</title>
		<link>http://www.2darray.net/2013/04/someone-elses-video-of-not-the-robots/comment-page-1/#comment-48676</link>
		<dc:creator>erg</dc:creator>
		<pubDate>Wed, 24 Apr 2013 01:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=689#comment-48676</guid>
		<description>ooooooh. what did I suggest that&#039;s getting implemented?
and also thanks for putting this here, really cool.
and also I might record it again eventually, maybe for the next update or whatever</description>
		<content:encoded><![CDATA[<p>ooooooh. what did I suggest that&#8217;s getting implemented?<br />
and also thanks for putting this here, really cool.<br />
and also I might record it again eventually, maybe for the next update or whatever</p>
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		<title>Comment on Someone else&#8217;s video of Not the Robots by 2DArray</title>
		<link>http://www.2darray.net/2013/04/someone-elses-video-of-not-the-robots/comment-page-1/#comment-48596</link>
		<dc:creator>2DArray</dc:creator>
		<pubDate>Mon, 22 Apr 2013 14:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=689#comment-48596</guid>
		<description>Nope, you&#039;re good - downloading a new copy will not reset your progress.</description>
		<content:encoded><![CDATA[<p>Nope, you&#8217;re good &#8211; downloading a new copy will not reset your progress.</p>
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		<title>Comment on Someone else&#8217;s video of Not the Robots by Aravind</title>
		<link>http://www.2darray.net/2013/04/someone-elses-video-of-not-the-robots/comment-page-1/#comment-48595</link>
		<dc:creator>Aravind</dc:creator>
		<pubDate>Mon, 22 Apr 2013 14:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=689#comment-48595</guid>
		<description>A very nice video indeed! I can agree to everything he said. BTW, today accidentally I deleted the entire game folder. I haven&#039;t downloaded the game again but are the save games lost too? Or is to stored somewhere else on the HDD?</description>
		<content:encoded><![CDATA[<p>A very nice video indeed! I can agree to everything he said. BTW, today accidentally I deleted the entire game folder. I haven&#8217;t downloaded the game again but are the save games lost too? Or is to stored somewhere else on the HDD?</p>
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		<title>Comment on The mystery of the missing TitleBar by Aravind</title>
		<link>http://www.2darray.net/2013/03/678/comment-page-1/#comment-48096</link>
		<dc:creator>Aravind</dc:creator>
		<pubDate>Sun, 14 Apr 2013 01:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=678#comment-48096</guid>
		<description>Oh alright! That&#039;s a lot of information. I never knew what the ssl was so now I&#039;ll give it a try. :)</description>
		<content:encoded><![CDATA[<p>Oh alright! That&#8217;s a lot of information. I never knew what the ssl was so now I&#8217;ll give it a try. <img src='http://www.2darray.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on New alpha build for you by nepeunlonge</title>
		<link>http://www.2darray.net/2013/02/new-alpha-build-for-you/comment-page-1/#comment-47695</link>
		<dc:creator>nepeunlonge</dc:creator>
		<pubDate>Wed, 10 Apr 2013 03:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=648#comment-47695</guid>
		<description>I am quite often to blogging and i definitely appreciate your content. The post has really peaks my interest. I am going to bookmark your web site and keep checking for new info.
 
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		<content:encoded><![CDATA[<p>I am quite often to blogging and i definitely appreciate your content. The post has really peaks my interest. I am going to bookmark your web site and keep checking for new info.</p>
<p><a href="http://outletschristianlouboutinsa.0fees.net" rel="nofollow">christian louboutin sale 2012</a></p>
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		<title>Comment on The mystery of the missing TitleBar by 2DArray</title>
		<link>http://www.2darray.net/2013/03/678/comment-page-1/#comment-47674</link>
		<dc:creator>2DArray</dc:creator>
		<pubDate>Wed, 10 Apr 2013 00:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=678#comment-47674</guid>
		<description>Still not sure when the game will release, but we&#039;re getting close now!

I haven&#039;t seen that problem with the progress bar screen - hitting the Eat button should still return you to the menu, but it&#039;s missing a prompt to say so at the moment (there&#039;s one in the Level Up window, so players generally tap again it when nothing new happens).

Glad you like the custom levels!  

The interface to pick items and enemies is still a placeholder, but there&#039;s the two text boxes and in each of them you can put in letters to represent each entity you want to spawn.  Here&#039;s the key:

(Enemies)
Sentry - S
Two Lasers - L
Floor - F
Wall - W
Spotlight - O
Bomb - B

The default set, &quot;SSL,&quot; means two Sentries and two Laser traps. Right now there&#039;s no way to pick between Normal and Terrible versions of traps, so instead there&#039;s just a 50/50 chance for each thing that gets spawned.

(Items)
Invisible - i
Sprint - s
Blocks - b
Teleport - t
Dig - d
Stun - x
Freebie - f
Quickcharge - q
Armor - a
Random item - r

The default is two random boxes.  For applicable items, lower case letters give the normal version, and capital letters give the Plus version instead.

Happy sneaking!</description>
		<content:encoded><![CDATA[<p>Still not sure when the game will release, but we&#8217;re getting close now!</p>
<p>I haven&#8217;t seen that problem with the progress bar screen &#8211; hitting the Eat button should still return you to the menu, but it&#8217;s missing a prompt to say so at the moment (there&#8217;s one in the Level Up window, so players generally tap again it when nothing new happens).</p>
<p>Glad you like the custom levels!  </p>
<p>The interface to pick items and enemies is still a placeholder, but there&#8217;s the two text boxes and in each of them you can put in letters to represent each entity you want to spawn.  Here&#8217;s the key:</p>
<p>(Enemies)<br />
Sentry &#8211; S<br />
Two Lasers &#8211; L<br />
Floor &#8211; F<br />
Wall &#8211; W<br />
Spotlight &#8211; O<br />
Bomb &#8211; B</p>
<p>The default set, &#8220;SSL,&#8221; means two Sentries and two Laser traps. Right now there&#8217;s no way to pick between Normal and Terrible versions of traps, so instead there&#8217;s just a 50/50 chance for each thing that gets spawned.</p>
<p>(Items)<br />
Invisible &#8211; i<br />
Sprint &#8211; s<br />
Blocks &#8211; b<br />
Teleport &#8211; t<br />
Dig &#8211; d<br />
Stun &#8211; x<br />
Freebie &#8211; f<br />
Quickcharge &#8211; q<br />
Armor &#8211; a<br />
Random item &#8211; r</p>
<p>The default is two random boxes.  For applicable items, lower case letters give the normal version, and capital letters give the Plus version instead.</p>
<p>Happy sneaking!</p>
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	</item>
	<item>
		<title>Comment on Layout examples&#8230; by play at online casino</title>
		<link>http://www.2darray.net/2012/08/492/comment-page-1/#comment-47374</link>
		<dc:creator>play at online casino</dc:creator>
		<pubDate>Sun, 07 Apr 2013 12:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=492#comment-47374</guid>
		<description>Affactive has had the net playing local community through tornado, offering free of charge match pai gow 
poker, more than 500 online games, in addition to over $4000 with 
sign-up add-ons. Another noteworthy element of play 
at online casino is the dwell customer satisfaction, renowned because of its fast and educated 
answers. Have been an individual to travel to Reno or Las 
vegas, you should locate a significant a number of video game titles to help play.</description>
		<content:encoded><![CDATA[<p>Affactive has had the net playing local community through tornado, offering free of charge match pai gow<br />
poker, more than 500 online games, in addition to over $4000 with<br />
sign-up add-ons. Another noteworthy element of play<br />
at online casino is the dwell customer satisfaction, renowned because of its fast and educated<br />
answers. Have been an individual to travel to Reno or Las<br />
vegas, you should locate a significant a number of video game titles to help play.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The mystery of the missing TitleBar by Aravind</title>
		<link>http://www.2darray.net/2013/03/678/comment-page-1/#comment-47345</link>
		<dc:creator>Aravind</dc:creator>
		<pubDate>Sun, 07 Apr 2013 05:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=678#comment-47345</guid>
		<description>OMG I love you :D Just completed the Campaign mode and you know what! I&#039;m having LOADS of fun playing the custom mode. Setting density to 95% and Size to 50x50 xD Can&#039;t wait for the actual version! Amazing job 2darray.</description>
		<content:encoded><![CDATA[<p>OMG I love you <img src='http://www.2darray.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Just completed the Campaign mode and you know what! I&#8217;m having LOADS of fun playing the custom mode. Setting density to 95% and Size to 50&#215;50 xD Can&#8217;t wait for the actual version! Amazing job 2darray.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The mystery of the missing TitleBar by Aravind</title>
		<link>http://www.2darray.net/2013/03/678/comment-page-1/#comment-47046</link>
		<dc:creator>Aravind</dc:creator>
		<pubDate>Thu, 04 Apr 2013 13:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?p=678#comment-47046</guid>
		<description>Unlocked Challenge levels upto 18, the tagger challenge and loving it so far. Now having a bug. Everytime I die, unless I complete the status bar and unlock something, the game does not go back to the main menu. It just freezes on the ivory plain screen. I had to Alt+f4 every single time to exit out of it. The problem never occured if I completed the status bar.</description>
		<content:encoded><![CDATA[<p>Unlocked Challenge levels upto 18, the tagger challenge and loving it so far. Now having a bug. Everytime I die, unless I complete the status bar and unlock something, the game does not go back to the main menu. It just freezes on the ivory plain screen. I had to Alt+f4 every single time to exit out of it. The problem never occured if I completed the status bar.</p>
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