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<channel>
	<title>2DArray&#039;s Collective Conscious</title>
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	<link>http://www.2darray.net</link>
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		<title>Difficult call.</title>
		<link>http://www.2darray.net/2010/08/difficult-call/</link>
		<comments>http://www.2darray.net/2010/08/difficult-call/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 16:59:45 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=151</guid>
		<description><![CDATA[I&#8217;m pretty set in the idea of working on one of two projects that I&#8217;ve got laid out now.  The first is Fix, which I explained at least vaguely in an earlier post.  I&#8217;m still writing up stuff for it, and I&#8217;ve got some damn good ideas.  The extreme basics of the engine work, but [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m pretty set in the idea of working on one of two projects that I&#8217;ve got laid out now.  The first is Fix, which I explained at least vaguely in an earlier post.  I&#8217;m still writing up stuff for it, and I&#8217;ve got some damn good ideas.  The extreme basics of the engine work, but I&#8217;ve got a lot more to do on that front before there&#8217;s anything really presentable.</p>
<p>The second project might be called The Influence, and it&#8217;s a puzzle-horror game.  It&#8217;s a story about the biggest fucking conspiracy ever.  Like, take the sort of cheesy idea of a shadow organization, but extend it to Lovecraftian scales, where it doesn&#8217;t even really exist as a normal entity anymore.  The basic goal is to make you paranoid about every single thing in your day.  The enemy isn&#8217;t just everywhere.  It&#8217;s everything.</p>
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		<slash:comments>4</slash:comments>
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		<title>Projects&#8230;</title>
		<link>http://www.2darray.net/2010/08/projects/</link>
		<comments>http://www.2darray.net/2010/08/projects/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 16:23:38 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=146</guid>
		<description><![CDATA[As it stands, I&#8217;ve got three games that have good stories but no gameplay yet.  Here&#8217;s a quick runthrough of them.  These will most likely be the last three games for my contract with Armor, unless something cooler comes around.
1)  Chivalry is Dead
This is a game about the roles we put ourselves in, and the [...]]]></description>
			<content:encoded><![CDATA[<p>As it stands, I&#8217;ve got three games that have good stories but no gameplay yet.  Here&#8217;s a quick runthrough of them.  These will most likely be the last three games for my contract with Armor, unless something cooler comes around.</p>
<p><strong>1)  Chivalry is Dead</strong></p>
<p>This is a game about the roles we put ourselves in, and the relationships we form with each other.  The White Knight feels obligated to save the princess from the castle, mostly because he knows that this is the sort of thing that the White Knight is supposed to be doing.  CiD sits somewhere between drama and dark humor at this point–I&#8217;ll very likely shift it more towards dark humor as I continue to write for it.</p>
<p><strong>2)  Fix</strong></p>
<p>Fix may or may not be a prequel to Company.  I haven&#8217;t decided yet.  Limbo has put me in a &#8220;whole game in one level&#8221; mood, so that&#8217;s how Fix plays.  If it ends up being a prequel, then you&#8217;ll be playing as Kathryn.  Either way, the game features a recurring motif of the player occasionally passing through a strangely realistic house, and watching it slowly become more and more decrepit as you get through the game.  Braid is to Company as Limbo is to Fix.</p>
<p><strong>3)  Grief</strong></p>
<p>In development hell for quite a while now, but still present.  I&#8217;m taking a break from this one to work on one of the other two first, because the gameplay that was coming along just plain old wasn&#8217;t good enough.  It wasn&#8217;t fresh enough, it wasn&#8217;t satisfying enough.  Wasn&#8217;t anything special, and that&#8217;s no good, so I&#8217;ll let it sit on the back burner for now, until I figure out something better.</p>
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			<wfw:commentRss>http://www.2darray.net/2010/08/projects/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Finally home.</title>
		<link>http://www.2darray.net/2010/08/finally-home/</link>
		<comments>http://www.2darray.net/2010/08/finally-home/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 18:51:20 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=144</guid>
		<description><![CDATA[First of all, if you own an XBox, stop reading this, because I have something more important for you to do:  Go buy Limbo.  Play it right now.  It&#8217;s $15, and it&#8217;s better than every game I&#8217;ve ever made, and it&#8217;s better than every game that I&#8217;ve ever played.
Anyway, I&#8217;m back from Edmonton, now, which [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, if you own an XBox, stop reading this, because I have something more important for you to do:  Go buy Limbo.  Play it right now.  It&#8217;s $15, and it&#8217;s better than every game I&#8217;ve ever made, and it&#8217;s better than every game that I&#8217;ve ever played.</p>
<p>Anyway, I&#8217;m back from Edmonton, now, which means I&#8217;m back to my own work.  I&#8217;m still in a state of never being actually satisfied with how Grief plays, so I&#8217;m gonna let the project rest for a bit and work on something else.  The script is mostly finished, and I like it a lot, so that&#8217;s all good.  The gameplay needs, once again, to be redesigned, though.  Best course of action that I can see is to let the ideas churn for the time being, and work on another game for my contract with Armor.</p>
<p>At the moment, I&#8217;m calling this new game &#8220;Chivalry is Dead.&#8221;  More details when things start to come together.</p>
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			<wfw:commentRss>http://www.2darray.net/2010/08/finally-home/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>No posts in a while&#8230;</title>
		<link>http://www.2darray.net/2010/07/no-posts-in-a-while/</link>
		<comments>http://www.2darray.net/2010/07/no-posts-in-a-while/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 23:09:24 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=142</guid>
		<description><![CDATA[So I&#8217;ve been crazy busy with moving into a new apartment (in a new town) and some other stuff, so I&#8217;ve gotten kinda behind on updating the site.  Well, if you were hoping for that to change, I&#8217;ve got some bad news, and I assume you can figure out what it is.
I&#8217;m spending the month [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been crazy busy with moving into a new apartment (in a new town) and some other stuff, so I&#8217;ve gotten kinda behind on updating the site.  Well, if you were hoping for that to change, I&#8217;ve got some bad news, and I assume you can figure out what it is.</p>
<p>I&#8217;m spending the month in Edmonton, working for MaxGames on a sequel to Stick War (which in turn is a sequel to an old game of mine, called Champion).  You can read about what we&#8217;re working on at StickWar.com, but this site will be left alone for the time being.</p>
<p>Tally-ho!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.2darray.net/2010/07/no-posts-in-a-while/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Starting over&#8230;</title>
		<link>http://www.2darray.net/2010/04/starting-over/</link>
		<comments>http://www.2darray.net/2010/04/starting-over/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 00:28:07 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=138</guid>
		<description><![CDATA[So, to start off with a summary, I started over with a lot of the work on Grief.  The engine wasn&#8217;t fast enough, and the script wasn&#8217;t tight enough.  Got a shitload of work done on both over the past week or so (since from now until June, this is the only thing that I [...]]]></description>
			<content:encoded><![CDATA[<p>So, to start off with a summary, I started over with a lot of the work on Grief.  The engine wasn&#8217;t fast enough, and the script wasn&#8217;t tight enough.  Got a shitload of work done on both over the past week or so (since from now until June, this is the only thing that I have to work on, at all).  You can see where the new engine in the Grief Demo tab, up top.  The character works way better than before, and that&#8217;s a really big improvement in my eyes.  This is the third time I&#8217;ve tried making a platformer with Box2D, and I think I might have really gotten it down now.  The way he works is at least vaguely interesting, so I&#8217;ll probably write something about it in the near future.</p>
<p>Also, I hooked up the Jack animations from Company so that he wouldn&#8217;t be a green rectangle anymore.  Once I find a character artist, I&#8217;ll get the actual game art put in.</p>
<p>Everything is working better than before, and I&#8217;m satisfied.</p>
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		<slash:comments>3</slash:comments>
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		<title>A poem.</title>
		<link>http://www.2darray.net/2010/04/a-poem/</link>
		<comments>http://www.2darray.net/2010/04/a-poem/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 05:50:05 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=135</guid>
		<description><![CDATA[I don&#8217;t get all that much fanmade content (excluding the extremely badass Spewer tattoo), but someone just sent me a poem that they wrote about Company, and I figured I&#8217;d share it with the class.  Props to Kevin Hoecherl, you&#8217;re pretty awesome!
&#8220;the company of myself&#8221;
a finite square of greenest grass
with two flowers separate, alone, at [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t get all that much fanmade content (excluding the extremely badass Spewer tattoo), but someone just sent me a poem that they wrote about Company, and I figured I&#8217;d share it with the class.  Props to Kevin Hoecherl, you&#8217;re pretty awesome!</p>
<p><strong>&#8220;the company of myself&#8221;</strong></p>
<p>a finite square of greenest grass<br />
with two flowers separate, alone, at last<br />
united in loneliness, colorful solidarity<br />
holding aloft their petals in a sorrowful scene</p>
<p>perfectly matched to complete any trial<br />
hearts synced together, relying on each other for survival<br />
a perfect hideaway, kept in a safe place<br />
until today i awoke, to find its loss without a trace</p>
<p>now only the companionship of myself in this solitude<br />
the remorse for what i was unable to do<br />
as the dawn breaks, the stars fade to gray<br />
and all thats left is the meaningless charade</p>
<p>repetitious shadows that deliver me safely<br />
along with overwhelming guilt that enslaves me daily<br />
two flowers remain, a testament to all we went through<br />
but i miss you. i miss you. i miss you</p>
]]></content:encoded>
			<wfw:commentRss>http://www.2darray.net/2010/04/a-poem/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Viricide Releases.</title>
		<link>http://www.2darray.net/2010/04/viricide-releases/</link>
		<comments>http://www.2darray.net/2010/04/viricide-releases/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 04:00:52 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=132</guid>
		<description><![CDATA[Viricide has been packed up and sent off into the real world, so you&#8217;ll hopefully be seeing it on various game sites pretty soon.  At the time of writing this, it&#8217;s on at least Armor and Kongregate.  Reviews are about where I expected–Generally, people like it, but it&#8217;s not for everyone and some people dislike [...]]]></description>
			<content:encoded><![CDATA[<p>Viricide has been packed up and sent off into the real world, so you&#8217;ll hopefully be seeing it on various game sites pretty soon.  At the time of writing this, it&#8217;s on at least Armor and Kongregate.  Reviews are about where I expected–Generally, people like it, but it&#8217;s not for everyone and some people dislike certain things here and there.  There are plenty of positive reviews, but those are no fun, so here&#8217;s a sampling of the negative ones, courtesy of ArmorGames.com and its userbase.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">What an emo game writer&#8230;</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">This got fucking depressing towards the end</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">gay</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">storyline makes no sense</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">I very don&#8217;t like this game</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">Fun, but not that fun at the same time.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">The tiny enemy is the worst bastard ever in a flash game.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">holy cow she sounds like oprah</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">boring<span style="font: 13.0px 'Lucida Grande';"><br />
</span>and graphic is dumb<span style="font: 13.0px 'Lucida Grande';"><br />
</span>voice is dumb</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">Bad game, using mouse for shooting just plain sucks</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444; min-height: 15.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; line-height: 18.0px; font: 13.0px Arial; color: #444444;">I like the chalkboard sound before the armor games logo thats about it.</p>
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		<slash:comments>19</slash:comments>
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		<title>Viricide.</title>
		<link>http://www.2darray.net/2010/04/viricide/</link>
		<comments>http://www.2darray.net/2010/04/viricide/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 06:56:05 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=129</guid>
		<description><![CDATA[Breach 3 has officially changed its name to Viricide.  Check out the nearly finished demo in the tabs near the top of the page.  It&#8217;s got a ton of voice acting, so the file size is a relatively hefty (but hopefully still manageable) 5 mb.  I&#8217;ve seen much worse for Flash games and movies.  It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Breach 3 has officially changed its name to Viricide.  Check out the nearly finished demo in the tabs near the top of the page.  It&#8217;s got a ton of voice acting, so the file size is a relatively hefty (but hopefully still manageable) 5 mb.  I&#8217;ve seen much worse for Flash games and movies.  It&#8217;s also got two songs and a bunch of sound effects.  For those of you with headphones (or just widely spaced speakers), all of the audio is panned from left to right to give you a little more spacial awareness.  Woop woop!</p>
<p>It&#8217;s still missing some little things like a mute button and cookies to save your progress.  Other than that, it&#8217;s mostly just tweaking from here on out.</p>
<p>Let me know what you think of the game–I&#8217;ll be releasing it pretty soon!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.2darray.net/2010/04/viricide/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Company wins stuff!</title>
		<link>http://www.2darray.net/2010/03/company-wins-stuff/</link>
		<comments>http://www.2darray.net/2010/03/company-wins-stuff/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 23:08:15 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=122</guid>
		<description><![CDATA[The Company of Myself just won the award for Best Indie Game at the 2010 Mochis, which is a part of the Flash Gaming Summit.  I couldn&#8217;t make it out to the event because it&#8217;s in California and I&#8217;m not, but David, the music guy for Company, got out there and accepted the award in [...]]]></description>
			<content:encoded><![CDATA[<p>The Company of Myself just won the award for Best Indie Game at the 2010 Mochis, which is a part of the Flash Gaming Summit.  I couldn&#8217;t make it out to the event because it&#8217;s in California and I&#8217;m not, but David, the music guy for Company, got out there and accepted the award in my absence.  I&#8217;m also nominated for some kind of &#8220;rising star&#8221; award from the Tech Council in my area, but that&#8217;s not until early April.  Interestingly I got the phone call for that while I was waiting on the announcement about the Mochis.</p>
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		<slash:comments>12</slash:comments>
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		<title>Green squares and such.</title>
		<link>http://www.2darray.net/2010/03/green-squares-and-such/</link>
		<comments>http://www.2darray.net/2010/03/green-squares-and-such/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 20:45:36 +0000</pubDate>
		<dc:creator>2DArray</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.2darray.net/?p=120</guid>
		<description><![CDATA[I keep track of all the comments on the site, but I watch the comments for the Grief demo particularly closely, because it&#8217;s the project that stands as the most important to me.  Company did extremely well and got me a fair bit of recognition, and a lot of that is due to extensive testing [...]]]></description>
			<content:encoded><![CDATA[<p>I keep track of all the comments on the site, but I watch the comments for the Grief demo particularly closely, because it&#8217;s the project that stands as the most important to me.  Company did extremely well and got me a fair bit of recognition, and a lot of that is due to extensive testing and feedback from Average Joe, the very best and most influential member of my audience.</p>
<p>(For those just joining us, Average Joe is anyone and everyone in my audience.  That includes you.)</p>
<p>Something that comes up here and there is the green square that you play as in the current demo.  A lot of people seem to think that this is actually the art for the character (Henry) in the game.  As it stands, I haven&#8217;t locked in a character artist for Grief, so I don&#8217;t have an nicely animated man running around, and instead, all we get is a lovely little placeholder graphic, which is the green rectangle.</p>
<p>Way back at the beginning of my work on Company, I used similar placeholder art for the character, Jack.  Instead of green, he was a red rectangle.  The same assumptions were made back then–People thought that the red rectangle was the final character art, and I had to explain myself, much like I&#8217;m doing now.</p>
<p>So, then, here&#8217;s The Point:  As with everything in the Grief demo, the character graphic isn&#8217;t final.  Even the things that already look &#8220;good&#8221; (backgrounds, crates, effects, etc) aren&#8217;t final.  It&#8217;s all going to change in some way or another before the game is released.  And as it stands, there&#8217;s no story or puzzle solving in the demo, but of course, they&#8217;ll be in there eventually.  And yes, the gun fits into the story.  And no, this isn&#8217;t a shooter.  For a more detailed explanation, check the beginning of <a href="http://www.2darray.net/2010/02/some-insights-about-loud-things/">this</a> post.</p>
<p>Breach is close to finished, now, as is YFYIAR.  They both are mainly just missing sound.  YFYIAR also needs a sponsor, but it&#8217;s understandably difficult to find one–The game is pretty risky from a business perspective, just because it&#8217;s a text game.  If you&#8217;re a sponsor with some cojones, be sure to give me a ring.</p>
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