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	<title>2DArray.net</title>
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		<title>Alpha status</title>
		<description><![CDATA[The prequel to The Company of Myself has reached an official &#8220;alpha&#8221; state! In general, this means that all of the features and content are in place, but things will still get tweaked and revised before the game is finished.  In this particular case, the alpha is still missing audio, but this is due to [...]]]></description>
		<link>http://www.2darray.net/2012/02/alpha-status/</link>
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		<title>Menus&#8230;</title>
		<description><![CDATA[Since I&#8217;ve got a full collection of levels, I&#8217;ve been getting into the few remaining tasks left in the prequel&#8217;s code.  Right now, there are four important features that are still missing: A pause menu A comic strip viewer Save data Cheat codes The main menu is coded, and it includes a nice little level [...]]]></description>
		<link>http://www.2darray.net/2012/01/menus/</link>
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		<title>January 26th:  The end of Design Levels December.</title>
		<description><![CDATA[So&#8230;it took about twice as long as I was expecting, but I just finished the 40th level for Company&#8217;s prequel.  I&#8217;m still probably going to revise things here and there, but there are 40 functioning levels and all of the puzzles are in.  What a milestone! I&#8217;m feeling good about the game&#8217;s conclusion.  I&#8217;ve been [...]]]></description>
		<link>http://www.2darray.net/2012/01/january-26th-the-end-of-design-levels-december/</link>
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		<title>More levels&#8230;</title>
		<description><![CDATA[Level design continues.  I just finished the 37th out of 40!  Some of you might note some familiarity in this one&#8230; As has been the norm lately, this level doesn&#8217;t have any detail objects yet, so the final version will also have various nubbins and doodads decorating the scene. Ben&#8217;s illustrated comic panels are coming [...]]]></description>
		<link>http://www.2darray.net/2012/01/more-levels/</link>
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		<title>Swampiness</title>
		<description><![CDATA[First things first:  We&#8217;re now up to 24 properly dressed levels.  They look awesome.  Go team! I&#8217;m still revising nine more levels after the dressed ones, and then there are seven remaining that don&#8217;t exist at all yet.  We&#8217;re getting close! The polish is also starting to show, which is incredibly satisfying.  Here&#8217;s a new screenshot [...]]]></description>
		<link>http://www.2darray.net/2012/01/swampiness/</link>
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		<title>Level dressing</title>
		<description><![CDATA[Hey there–hope your years are off to a collectively good start! First off, lookie there, our &#8220;beginning of the year&#8221; deadline has whizzed by.  What a surprise!  It&#8217;s all good, though–we&#8217;re continuing to make solid progress, and we&#8217;re getting closer to the end all the time.  The game&#8217;s art is close to being finished, for [...]]]></description>
		<link>http://www.2darray.net/2012/01/level-dressing/</link>
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		<title>Preloader Hijinks</title>
		<description><![CDATA[Normally, the preloader is one of the very last parts of the game that I write.  It&#8217;s just a loading bar, so it never seems like the Most Important Thing To Do, but as a result, I always just slap a preloader together at the tail end of the project, and I&#8217;m never particularly happy [...]]]></description>
		<link>http://www.2darray.net/2011/12/preloader-hijinks/</link>
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		<title>Happy Holidays</title>
		<description><![CDATA[I hope everyone&#8217;s having a nice winter, and if Christmas is your thing, merry Christmas!  Please be sure to thank everyone thoroughly and sincerely if you get any presents. Here&#8217;s a screenshot of the (work-in-progress) visuals for Chapter 4, &#8220;The Swamp.&#8221;  It&#8217;s still missing all of the foliage and detail objects, so you can expect [...]]]></description>
		<link>http://www.2darray.net/2011/12/happy-holidays/</link>
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		<title>Design-Levels-December continues&#8230;</title>
		<description><![CDATA[I&#8217;m still at a loss for a title, but as of now, I&#8217;ve got 23 functional levels for Company&#8217;s prequel (and they&#8217;re coming along beautifully!).  This means I&#8217;m more than halfway there!  Ben Jelter has mainly been working on end-of-chapter comic strips, and David Carney is cooking away at the music.  We&#8217;re still aiming to [...]]]></description>
		<link>http://www.2darray.net/2011/12/design-levels-december-continues/</link>
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		<title>Chapter One rough drafts</title>
		<description><![CDATA[Hey everybody.  I&#8217;ve finally (!!!) started working on levels for the prequel to The Company of Myself.  I&#8217;ve got a nice roadmap for all 40 planned levels, and I have at least a rough plan for almost all of the game&#8217;s puzzles.  This is all much better planned out than the original game, so expect [...]]]></description>
		<link>http://www.2darray.net/2011/12/chapter-one-rough-drafts/</link>
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