<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: &#8220;Grief&#8221; Demo</title>
	<atom:link href="http://www.2darray.net/grief-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.2darray.net</link>
	<description></description>
	<lastBuildDate>Mon, 06 Sep 2010 09:18:59 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tobi XD</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-2135</link>
		<dc:creator>Tobi XD</dc:creator>
		<pubDate>Mon, 06 Sep 2010 04:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-2135</guid>
		<description>It&#039;s a nice demo XD
I quite enjoy the boxes

looks like it&#039;ll be interesting when its done =)</description>
		<content:encoded><![CDATA[<p>It&#8217;s a nice demo XD<br />
I quite enjoy the boxes</p>
<p>looks like it&#8217;ll be interesting when its done =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: asics shoes</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-2104</link>
		<dc:creator>asics shoes</dc:creator>
		<pubDate>Thu, 02 Sep 2010 09:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-2104</guid>
		<description>xes can be pushed off a ledge if you get a running start, then after they fall off the ledge the remaining 4 are</description>
		<content:encoded><![CDATA[<p>xes can be pushed off a ledge if you get a running start, then after they fall off the ledge the remaining 4 are</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lavode</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-2084</link>
		<dc:creator>Lavode</dc:creator>
		<pubDate>Tue, 31 Aug 2010 21:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-2084</guid>
		<description>I liked the way you can jump, create a box under you, and then jump off that.  Potentially there is no limit as to how high you can jump.  I would love to see some way to destroy a box.  Also like the way 6 boxes can be pushed off a ledge if you get a running start, then after they fall off the ledge the remaining 4 are easier to push.</description>
		<content:encoded><![CDATA[<p>I liked the way you can jump, create a box under you, and then jump off that.  Potentially there is no limit as to how high you can jump.  I would love to see some way to destroy a box.  Also like the way 6 boxes can be pushed off a ledge if you get a running start, then after they fall off the ledge the remaining 4 are easier to push.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taneer</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-2079</link>
		<dc:creator>Taneer</dc:creator>
		<pubDate>Tue, 31 Aug 2010 14:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-2079</guid>
		<description>I couldn&#039;t figure out how to jump, so I just spawned a tower of boxes under Jack&#039;s feet to get up to the door. Then I couldn&#039;t open the door.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t figure out how to jump, so I just spawned a tower of boxes under Jack&#8217;s feet to get up to the door. Then I couldn&#8217;t open the door.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raigestain</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-2073</link>
		<dc:creator>Raigestain</dc:creator>
		<pubDate>Mon, 30 Aug 2010 06:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-2073</guid>
		<description>Hahaha i cannot wait for playin&#039; this game... i jus wanna say that TCoM is one of my favorites games, and i have a little idea... when you press shift the colours change to negatives, then... well i don&#039;t know if it&#039;s an original idea, but you can make &quot;hiden&quot; things that can be seen jus by pressing shift...</description>
		<content:encoded><![CDATA[<p>Hahaha i cannot wait for playin&#8217; this game&#8230; i jus wanna say that TCoM is one of my favorites games, and i have a little idea&#8230; when you press shift the colours change to negatives, then&#8230; well i don&#8217;t know if it&#8217;s an original idea, but you can make &#8220;hiden&#8221; things that can be seen jus by pressing shift&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EddieOwen</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-2056</link>
		<dc:creator>EddieOwen</dc:creator>
		<pubDate>Thu, 26 Aug 2010 18:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-2056</guid>
		<description>Very nice, I don\&#039;t think the VCam should be zoomed in so much though, when playing The Company of Myself I think the way it was so zoomed out reflected his own feeling about himself that he was small and insignificant. The movement wasn\&#039;t amazing, but I realize this only a beta. You have to get speed to jump up a platform. I liked how you could use boxes but for the final product I suggest making them so the player only has a limited amount of boxes.</description>
		<content:encoded><![CDATA[<p>Very nice, I don\&#8217;t think the VCam should be zoomed in so much though, when playing The Company of Myself I think the way it was so zoomed out reflected his own feeling about himself that he was small and insignificant. The movement wasn\&#8217;t amazing, but I realize this only a beta. You have to get speed to jump up a platform. I liked how you could use boxes but for the final product I suggest making them so the player only has a limited amount of boxes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyler</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-2037</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Tue, 24 Aug 2010 02:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-2037</guid>
		<description>HOW DO I GO THROUGH THE DOOR?? PLEASE TELL ME, i have tried literally every method i can think of, shift just turns it negative ughhhhh please help and it will be greatly apreciated</description>
		<content:encoded><![CDATA[<p>HOW DO I GO THROUGH THE DOOR?? PLEASE TELL ME, i have tried literally every method i can think of, shift just turns it negative ughhhhh please help and it will be greatly apreciated</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Wine Kone</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-2023</link>
		<dc:creator>The Wine Kone</dc:creator>
		<pubDate>Sat, 21 Aug 2010 20:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-2023</guid>
		<description>I went to the door and spawned a crap load of boxes to the space next to it and they all seemed to want to arrange themselves too neatly after you cram them all together. And if you spawn too many, they will do whatever it takes to be all neat and start shaking like crazy. I think they shouldn\&#039;t try to force themselves to be perfect and uniform. They should land on their corners and stay that way if other boxes get pushed onto them and not mold themselves into straight lines.</description>
		<content:encoded><![CDATA[<p>I went to the door and spawned a crap load of boxes to the space next to it and they all seemed to want to arrange themselves too neatly after you cram them all together. And if you spawn too many, they will do whatever it takes to be all neat and start shaking like crazy. I think they shouldn\&#8217;t try to force themselves to be perfect and uniform. They should land on their corners and stay that way if other boxes get pushed onto them and not mold themselves into straight lines.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MikeChilds</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-1975</link>
		<dc:creator>MikeChilds</dc:creator>
		<pubDate>Thu, 19 Aug 2010 21:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-1975</guid>
		<description>The movement feels slightly...sluggish. Tough to explain, but takes maybe .25/.5 secs to respond. Could be annoying if there are tricky platform jumps</description>
		<content:encoded><![CDATA[<p>The movement feels slightly&#8230;sluggish. Tough to explain, but takes maybe .25/.5 secs to respond. Could be annoying if there are tricky platform jumps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Coleman</title>
		<link>http://www.2darray.net/grief-demo/comment-page-4/#comment-1901</link>
		<dc:creator>Joe Coleman</dc:creator>
		<pubDate>Sat, 14 Aug 2010 08:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.2darray.net/?page_id=80#comment-1901</guid>
		<description>Quite a good demo. 
Apologies, but I&#039;ll have to rant a small amount before I go onto a more... detailed opinion on the demo.

Your previous games have been very fun to play. Company in particular. The story was very nice, and to me seemed like it had a minimalist&#039;s approach to it. That&#039;s not a bad thing, of course. The music you had fit in quite well and, as everyone has said, the player finds him/herself easily fitting into the role of this lonesome, thinking person always searching for greener pastures... or rather, greener doors.

Again, apologies, but I might as well gush when given the chance. For the demo, I found that the physics seemed solid enough, and didn&#039;t seem to lag or slowdown at all. Though the character art isn&#039;t final, I think it still looks very nice, if not something not as... mainstream as other games I&#039;ve seen.

For complaints or bugs, I&#039;m sorry to say that I don&#039;t really have any to report. The boxes showed up when clicked and didn&#039;t get stuck in the air, the jumping wasn&#039;t annoying, though I did have an issue of clipping through the corners of a few platforms near the door.
As a whole, I&#039;m looking forward to this and CiD. Kudos to your finished projects and good luck for ongoing ones.</description>
		<content:encoded><![CDATA[<p>Quite a good demo.<br />
Apologies, but I&#8217;ll have to rant a small amount before I go onto a more&#8230; detailed opinion on the demo.</p>
<p>Your previous games have been very fun to play. Company in particular. The story was very nice, and to me seemed like it had a minimalist&#8217;s approach to it. That&#8217;s not a bad thing, of course. The music you had fit in quite well and, as everyone has said, the player finds him/herself easily fitting into the role of this lonesome, thinking person always searching for greener pastures&#8230; or rather, greener doors.</p>
<p>Again, apologies, but I might as well gush when given the chance. For the demo, I found that the physics seemed solid enough, and didn&#8217;t seem to lag or slowdown at all. Though the character art isn&#8217;t final, I think it still looks very nice, if not something not as&#8230; mainstream as other games I&#8217;ve seen.</p>
<p>For complaints or bugs, I&#8217;m sorry to say that I don&#8217;t really have any to report. The boxes showed up when clicked and didn&#8217;t get stuck in the air, the jumping wasn&#8217;t annoying, though I did have an issue of clipping through the corners of a few platforms near the door.<br />
As a whole, I&#8217;m looking forward to this and CiD. Kudos to your finished projects and good luck for ongoing ones.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
